Hey I wanted to post a quick update, just to give a hint at what's going on. Right now I'm in the process of changing the map from a blocked out Alpha 1 version to a much more finished looking Alpha 2 version, including the displacement maps. A
lot of detailing and obviously balancing left to be done. Here's an overview with what and where:
I'm not yet sure about the way the Gorge is a second open area. There's a main route going straight through the middle of the Gorge and the Main Yard to the Helipad. Great for flagbearers.
So far I've been busy with the 3D skybox and the intel, which is situated in a drydock in a natural bay. I'm having some issues with lining up the skybox though. And the sky isn't smooth but looks boxy, still gotta read some tuts on that.
I'm trying not to make the dock a deathtrap for scouts, adding plenty of gettaways and more cover soon aswell. Added a func_nobuild perhaps. I can't wait to do the facade and interior work for the warehouse, which should prove a challenge and fun for engineers and spies. Darker and blockier, great for jumping perhaps... We'll see
