- Dec 14, 2009
- 16
- 9
Originally coming from a 3d animation background, I only just recently started working in the source video game engine. Not sure why it took so long, but I have finally been able to narrow my focus, and have found my most favorite medium to express myself as an artist.
I've become articulate enough to put a couple of releases out, and am trying to network with artists pushing the boundaries of digital mediums. I am proficient in 3dsm, hammer, and PS. Focusing on concept art, texture art, character design, and most recently environmental and level design. Working out of Seattle, and a huge fan of the contemporary pop surrealism movement.
Can't wait to catch up with everyone, and hopefully get down on a constructive critique or two. Then see ya in game hopefully!
-3Check
"make believe not war"
I've become articulate enough to put a couple of releases out, and am trying to network with artists pushing the boundaries of digital mediums. I am proficient in 3dsm, hammer, and PS. Focusing on concept art, texture art, character design, and most recently environmental and level design. Working out of Seattle, and a huge fan of the contemporary pop surrealism movement.
Can't wait to catch up with everyone, and hopefully get down on a constructive critique or two. Then see ya in game hopefully!
-3Check
"make believe not war"