Charon

MVM Charon B1

Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore submitted a new resource:

Station - Woah dudes it's the Robots in Space

Gatebots in space! OH NO!

Setup-wise it's like Doppler and lets you set up what parts of the map are first opened. Also being outside in space gives you lower gravity because space is cool like that.
Currently has a test mission which is mainly intended to bully people to get more opinions about the layout and such.

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Station with a new update entry:

Alpha 3

Alpha 3
  • Moved front's side spawn to make it work more as a side spawn
  • The bombpath markers show more clearly what part of the map is active
    • Starting with all gates captured now randomizes between the three paths
  • Messed with Sniper hints again to fix another case of the nudges
  • Added more Engineer hints to the front for some Sentry Shenanigans
  • Fixed a case where bots attempt to go through clipping at A
  • Some of the door sounds are at proper Hz values...

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Station with a new update entry:

Alpha 3A

Realized I never uploaded this version here.
  • Fixed a few instances of bad clipping
  • Spawnroom visualizers are visible now (for bot spawns)
  • Messed with the forward upgrade station a bit
  • Fixed a case where bots don't have spawnroom immunity after gate capture
  • Added some map-logic that SHOULD revert a gate back to RED when called
    • Never tested before so chances are it doesn't work

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Station with a new update entry:

Alpha 5B

  • Renamed map to Charon (dropping the devname)
  • The hatch properly explodes now (Goodbye, Robin!)
  • Restructured B area
  • Upgraded some of the kits around the map
  • Added some tape to the edge of B's cap zone
  • Added a shortcut door leading into the bot front
  • Gatebots now follow the bomb path when spawning at the front's main spawn
  • Adjusted nav and clipping around a few locations

There's a skip between versions due to A4 using a different name that turned out to...

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Charon with a new update entry:

Alpha 6B

  • Added a side route to A so people defending don't have to just squat down at the entryway
  • Added a missing call to reactivate gatebots if the gate recap relay returns B
  • Adjusted geometry at B
  • Adjusted geometry at the front
  • Adjusted engineer nests at B
  • Unlocked the crystal near A
  • Fixed a case of bots and sentries being able to see you through a door
  • Replaced perimeter field

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Charon with a new update entry:

Alpha 7A

  • Fixed a case where returning a gate makes gatebots acdum
  • Fixed the station opening relay not always firing
  • Added a sideroute next to spawn to add a bit of space (and kits)
  • Some early artpassing around the interiors ( and a tinge of it outside )
  • Adjusted resupply cabinet boundaries

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Fillmore

L5: Dapper Member
Jul 20, 2014
236
142
Fillmore updated Charon with a new update entry:

Beta 1

  • Artpassed (more of) the interior parts of the map
  • Fixed a case where some yob could let the moon gravity into the base!!
  • Fixed a case (probably) where you could have too many bombs active through use of the recap relay
  • Adjusted clipping in a few places (don't remember where exactly)


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