Changing the skin of cap_point_base.mdl ?

Radenska

L2: Junior Member
Jan 31, 2008
53
18
Anyone know what I'd have to do to get the base for a control point to switch skins when it is cap'd? I used the tutorial on making a gravel pit style map - and made it a prop_dynamic - fiddled with the outputs a bit no luck yet.

Thanks!
 

slix00

L1: Registered
Apr 15, 2008
21
1
On the capture point, on output bluecap, input skin 1 to the prop.

Something like that. Theres a tutorial for making cps on the valve wiki
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
On the trigger_capturearea go to the outputs
Click Add
Select OnCapTeam1 (red)
Then select the name of the cap point base ('base1' is good but you have to make the cap base a prop dynamic with a name)
Then select Skin from the drop down list on the 3rd line
and then type a 1 in the parameters box (red skin)
Next, you click copy and then paste
then change onCapTeam1 to onCapTeam2 (blu)
leave the next 2 boxes alone
then in the 4th box type 2 (blu skin)