Changing the skin of cap_point_base.mdl ?

Discussion in 'Mapping Questions & Discussion' started by Radenska, Apr 20, 2008.

  1. Radenska

    Radenska L2: Junior Member

    Messages:
    53
    Positive Ratings:
    18
    Anyone know what I'd have to do to get the base for a control point to switch skins when it is cap'd? I used the tutorial on making a gravel pit style map - and made it a prop_dynamic - fiddled with the outputs a bit no luck yet.

    Thanks!
     
  2. slix00

    slix00 L1: Registered

    Messages:
    21
    Positive Ratings:
    1
    On the capture point, on output bluecap, input skin 1 to the prop.

    Something like that. Theres a tutorial for making cps on the valve wiki
     
  3. Foreverkul

    Foreverkul L4: Comfortable Member

    Messages:
    157
    Positive Ratings:
    14
    On the trigger_capturearea go to the outputs
    Click Add
    Select OnCapTeam1 (red)
    Then select the name of the cap point base ('base1' is good but you have to make the cap base a prop dynamic with a name)
    Then select Skin from the drop down list on the 3rd line
    and then type a 1 in the parameters box (red skin)
    Next, you click copy and then paste
    then change onCapTeam1 to onCapTeam2 (blu)
    leave the next 2 boxes alone
    then in the 4th box type 2 (blu skin)
     
    • Thanks Thanks x 1