- Aug 2, 2009
- 539
- 334
This is not the most serious map. Today I decided not to work on my current WIP, and created this. A small arena map that has a little twist with gravity.
In this room gravity can flip over. I you jump down, you will eventually gain upwards gravity, and if you go up, you gain downwards gravity. Due to the use of complex numbers and higher order functions, you will not simply hover in air, but will gain speed when changing gravity. This will mean that you can end up in the water. Unlike traditional water, this water is going to let you get damaged immidiately, to prevent you staying in the water for too long.
I was thinking of making this map portal-y, that why I named it chamber 17 (17 is just a random number)
ammo is located at an easy location, while health is at a very difficult to reach area
In this room gravity can flip over. I you jump down, you will eventually gain upwards gravity, and if you go up, you gain downwards gravity. Due to the use of complex numbers and higher order functions, you will not simply hover in air, but will gain speed when changing gravity. This will mean that you can end up in the water. Unlike traditional water, this water is going to let you get damaged immidiately, to prevent you staying in the water for too long.
I was thinking of making this map portal-y, that why I named it chamber 17 (17 is just a random number)
ammo is located at an easy location, while health is at a very difficult to reach area
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