Cerana

PL Cerana Alpha 9 - Bee-bop

Jan 29, 2016
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Gismo Gaming updated Cerana with a new update entry:

Alpha 3 - Friendly Neighborhood Nectarino

Added some taller fencing near the blue left building secondary door
Added TF2M's feedback relay to remove the last point area's barriers during testing

Figured out how to allow Red to contest the first point

Reworked the diagonals of track leading to the last point to provide fewer sightlines to red's spawn and other areas of the map
Did a slight reworking of the cart's right lower path during the last stage to reduce diagonal sightlines even further

Moved the rightmost resupply cabinet...

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 4 - Watch out Beelow!

Complete rework of the first point
Major rework of the last point
Widened shared spawn rooms back area
Added new spawn room exit for the shared spawn room
Added sightline blocker by right ramp to B to stop sightlines into it from A point
Changed the interior of the blue inital spawn room to provide better spawn coverage

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 5 - Beelinding!

Reducing bloom overall
Removed, well blocked off, several flank routes on the last point
Adjusted ammo placement on the first point to help Red set up defenses on the point
Small rework of the positioning of the first point to help Red reach the point
Decreased max amount of time on the clock (was 10 minutes, now is 6 minutes)
Increased time to capture point A (was 6 seconds, now is 8)
Respawn times have been tweaked post point B capture (blue: 3 secs -> 5 secs | red: 8 secs -> 4 secs)

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 6 - Bee locking

Increased time to capture point A (was 8 seconds, now is 12)
Adjusted height of transition building on point A
Added additional cover by point A -> B's turnaround point

Reworked Blue's path to the mid-bit of the final point
Added drop-down for red that makes movement into point B faster, that closes after point B is captured
Reworked the choke point and surrounding area for the final point

Fixed Point B tall fence collisions jutting out from the player clip
Red now force respawns after...

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 7 - B-ee Balancings

Widened the drop-down right after point B
Fixed bad clipping on point C
The shortcut door now has no entry on it on either sides
Added sign for red to tell where the shortcut door leads to
Minor reworking to the cover and flow at point A for red
Added a new path for Blu to take in the final point area
Added prop jump back to the orange wall on the last point

Reworking of respawn times for each team:

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 8 - Bee Wars, the Hiven Menace

Added a few more skybox pieces to help with breaking the map up visleaf-wise
Large overhaul to point A to help improve attacking and make the whole point play better
Reworked the shared spawn room and its building to limit the amount of cross angles defenders can use and to improve flow within the area
Widened blue's cut through from the point B high ground
A large change to the last point to make Red not spawn directly on top of the point and to allow some extra space to play around
Added...

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 8b - get it? BEE?

Smaller changes for A8 that were brought up during low player test of the map

Fixed area that wasn't part of the shared spawn room trigger area
Moved where the cart's staging area is before its capture
Fixed the stuck spot for the B moving sign
Added a small window exiting the transition area at the final point to allow players to see those perched on the divider
Added some small cover to point B and extended the security fence

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Jan 29, 2016
80
19
Gismo Gaming updated Cerana with a new update entry:

Alpha 9 - Bee-bop

Last point's one-way door has been relabeled
The ramp leading up to the left flank for blue on point C has been replaced with a prop jump and squared off with a new fence
Changed layout of the right flank for blue on point C to allow the avoidance of the major sightline in that area

Blue's initial spawn has been moved forward a bit
The area outside of Blue's initial spawn has been reworked and shortened a bit
The middle house has been reworked into a one-way elevated drop.
The ledge on the...

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