Cataclysm

Discussion in 'Map Factory' started by CapellanCitizen, May 1, 2010.

  1. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    cp_cataclysm is an attack/defend control point map with a A>B+C>D format. It is set within a RED "Hydroelectricity facility", and features a mix of open combat arenas and underground base combat.

    Truck props by TheDarkerSideOfYourShadow
     
    Last edited: Aug 27, 2010
  2. Passerby

    Passerby L2: Junior Member

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    pretty cool layout but i feel all those long narrow hallways with just get choked up and un passable once there are some demo's and heavies playing your map, and it could really use some detail but into things, and in screenshot 2 that structure would look much better and fit in better if it was rounded.

    but i do see lots of potential, just fix some choke points up and it could be a very fun layout to play on.

    GL hope this was some help
     
  3. Prestige

    aa Prestige im not gay anymore

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    a->b
    c->d
    ?
    sounds kewl.
     
  4. honorum646

    honorum646 L6: Sharp Member

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    So it's like a dual-frontal assault?
     
  5. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    No, you cap A, then B and C, then finally D
     
  6. Passerby

    Passerby L2: Junior Member

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    so just a linear style cp map where there is only one point open to cap at any giving time.

    when you said A to B and C to D it sounded like both points A and C were open to cap at the same time and when you capped A it opened B or when you capped C it opened D.

    kinda like a parallel cap system
     
  7. Prestige

    aa Prestige im not gay anymore

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    awwww. still cool i guess.
     
  8. The Political Gamer

    aa The Political Gamer

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  9. CapellanCitizen

    CapellanCitizen L2: Junior Member

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  10. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Update bump, Alpha 2 released

    I really hope I didn't screw up the pakratting...:bored:
     
  11. BagOfChips

    BagOfChips L5: Dapper Member

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    How'd you take the second farthest to the right picture? looks weird.
     
  12. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Oh crap

    Due to not thinking this through while adding the truck passageway, I have a door that cuts through it when opening. B2a will be along shortly, whenever I can get access to hammer and the VMF.

    @Bagofchips

    The picture uses orthagonal projection. There's a thread on how to do this floating around somewhere on the forums.
     
  13. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    For me walking though those halls is really boring and makes me feel sad, why not add some non accessable rooms or something to break up the long and boring halls. Otherwise I think players will get tired of running down those halls again and again.
     
  14. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Update Bump, It took me forever, but a2a is finally out. Get it while it's hot.

    Godslayer, this is only an alpha version, and all detailing is temporary and sparse. Also, any particular rooms? The flythrough is out of date and come to think of it, I should remove it *Zips off to edit*
     
  15. absurdistof

    aa absurdistof

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    It's hard to tell from the orthogonal shot, but it seems as though there's little interconnectivity between B and C, which might lead to the game being forced into first B, then C. That almost seems to defeat the purpose of the point order though, so you might want to center them in front of A.
     
  16. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Sorry, I probably need either a better picture or need to do another flythrough. There is an underground truck tunnel that connects between the staircase by the cliff at B, and ends just outside the main chamber at C.
     
  17. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Update bump.

    My epic feat of rebuilding this map from an old file of A1 is finally done.
     
  18. CapellanCitizen

    CapellanCitizen L2: Junior Member

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    Update bump.

    I have to see about getting this in a gameday. I'll finally be around now that vacation is over, so that I can find out just how bad this plays.