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Looks magnificent, you put in effort and it shows. I noticed a few problem spots in the model though. It's not a big deal since TF2 isn't scrutinized heavily like Counter-Strike, but if I was a modeller I figure I'd want someone to tell me about it. I compiled this ingame too and the errors were still there just to be sure. The model's angles are 0 0 0.
1. At the base of the propeller's left side is a missing face, seems to be similar to 7 later on.
2. Where the wing connects to the body is a gap in the model.
3. Tracing the underside of the body from 2 is a gap in the model.
4 + 5. Underneath the plane's center are holes in the model that lets you see through them.
6. Underneath the elevator or horizontal stabilizer is a micro-gap in the model to see through the prop.
7. (from the pilot's pov) Where the left propeller meets the wing appears to be an untextured face.
Looks magnificent, you put in effort and it shows. I noticed a few problem spots in the model though. It's not a big deal since TF2 isn't scrutinized heavily like Counter-Strike, but if I was a modeller I figure I'd want someone to tell me about it. I compiled this ingame too and the errors were still there just to be sure. The model's angles are 0 0 0.
1. At the base of the propeller's left side is a missing face, seems to be similar to 7 later on.
2. Where the wing connects to the body is a gap in the model.
3. Tracing the underside of the body from 2 is a gap in the model.
4 + 5. Underneath the plane's center are holes in the model that lets you see through them.
6. Underneath the elevator or horizontal stabilizer is a micro-gap in the model to see through the prop.
7. (from the pilot's pov) Where the left propeller meets the wing appears to be an untextured face.
Thanks for reporting but I think these errors are very minor errors. These types of errors already exist in many models in the game. Players don't really notice these types of things so it's not something to worry about
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