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CP Carcosa stage3_a2

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L1: Registered
Sep 4, 2009
Carcosa - A 3-stage A/D map for the Connect 5 contest.

cp_carcosa is a 3-stage Attack/Defend map made in collaboration with Ravage for the Connect 5 contest. Theme is: One objective in a Spytech lair / Industrial / Day / Swamp / Asymmetrical.

So far only the third stage is done and ready for alpha testing. This stage is entirely indoors within the Spytech lair.

Also hi, the last time I visited the forums was in 2011!


L2: Junior Member
Jul 31, 2010
Hi ! Welcome back ! (je sais pas si tu te souviens de moi)
Great job (as usual). I love your mist effect. Glad to see you work on tf2 again.


L1: Registered
Sep 4, 2009

EXPERIMENTAL: Added a door between A and B at the staircase that opens once A is captured
I've added this access so that players who take the staircase can go to B this way now instead of going back. I have no idea how this is gonna play out, hopefully it doesn't suck.

- Added a couple of crates near A to reduce sightline into and from the BLU spawn area
- Added func_nobuild on the crates and barrels at B -- this should make sentry nests less ridiculous
- Added func_nobuild on the control point at B -- this should make sentry nests less ridiculous
- Added playerclip in the Gates 1/2 area
- Added a bit more playerclip at different points in the map
- Extended BLU gates func_doors to fill the frames
- Moved BLU resupply locker a bit closer to the door
- Slightly moved one metal cover at B to prevent players from bumping into it

Here's how it looks:

Read the rest of this update entry...