CP Carcosa stage3_a2

A 3-stage A/D map for the Connect 5 contest.

  1. skacky

    skacky L1: Registered

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    Carcosa - A 3-stage A/D map for the Connect 5 contest.

    cp_carcosa is a 3-stage Attack/Defend map made in collaboration with Ravage for the Connect 5 contest. Theme is: One objective in a Spytech lair / Industrial / Day / Swamp / Asymmetrical.

    So far only the third stage is done and ready for alpha testing. This stage is entirely indoors within the Spytech lair.

    Also hi, the last time I visited the forums was in 2011!
     
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  2. CafeineMan

    CafeineMan L2: Junior Member

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    Hi ! Welcome back ! (je sais pas si tu te souviens de moi)
    Great job (as usual). I love your mist effect. Glad to see you work on tf2 again.
     
  3. skacky

    skacky L1: Registered

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    STAGE 3 UPDATED TO A2

    EXPERIMENTAL: Added a door between A and B at the staircase that opens once A is captured
    I've added this access so that players who take the staircase can go to B this way now instead of going back. I have no idea how this is gonna play out, hopefully it doesn't suck.

    - Added a couple of crates near A to reduce sightline into and from the BLU spawn area
    - Added func_nobuild on the crates and barrels at B -- this should make sentry nests less ridiculous
    - Added func_nobuild on the control point at B -- this should make sentry nests less ridiculous
    - Added playerclip in the Gates 1/2 area
    - Added a bit more playerclip at different points in the map
    - Extended BLU gates func_doors to fill the frames
    - Moved BLU resupply locker a bit closer to the door
    - Slightly moved one metal cover at B to prevent players from bumping into it

    Here's how it looks:
    [​IMG]

    Read the rest of this update entry...