capute point trouble and hud display

Discussion in 'Mapping Questions & Discussion' started by poopster101, Feb 9, 2008.

  1. poopster101

    poopster101 L4: Comfortable Member

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    Last edited: Feb 9, 2008
  2. Wiebbe

    Wiebbe L1: Registered

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  3. spaceweasels

    aa spaceweasels

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    Beside a control_point_master, make sure each control point has a unique index.
     
  4. MacNetron

    MacNetron L5: Dapper Member

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    I am working on a tutorial for CPs and gravelpit-style maps. Seems like I have to hurry.
    But for this one:
    team_control_point should have an unique index (0, 1, ...)
    then add a team_control_point_master and edit "Cap Layout". Look at the Help at the right side.

    EDIT: till my guide is finished, check out: http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point
     
    Last edited: Feb 9, 2008
  5. sonance

    sonance L1: Registered

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    thanks guys that capture_point_master thing help me out. my map is working fine now but i ran into this problem
    [​IMG]

    <4,1 2 3> <3, 2 1> <2,1> <2,3> <1,2 3> <0, 1 2 3> this is what is set my cap point master too.
     
  6. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Uh whoa, you wrote all that into the cap point master? OR are those the variations youve been attempting? You should only have one set of numbers.

    And you should have 5 numbers if you have five points. If you tell us waht configuration you want we can help you. Oh and don't forget to start with 0, so whatever your first cap point is give that one an index of 0.

    So say i wanted mine in a cross formation, i would do: <0,1 2 3,4>
    If you want 2 on the top, 1 middle and 2 bottom: <0 1,2,3 4>
     
  7. sonance

    sonance L1: Registered

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    ah i get it, i original kinda of thought that in order to capture 3 you need 1 and 2 ex. <3,1 2> thanks for the help