I'm designing a map that requires something perhaps a bit unusual. There's a single intelligence in the middle, and a capture point at both bases. The objective is to take the intelligence and bring it to your capture point. The capture point is only enabled while the intel is being held on the point. It's kind of like CTF, but you have to defend the intel while the point is being capped. I've looked at the KTF tutorial and example map, and it's not quite the same. There, the point gets capped as long as someone is holding the intel, and that's not what I wanted to do. So how can I enable a capture point only if the intel is being held on it by the correct team? I've tried a few things, including one method that sets the !activator's name, and using a filter_activator_name. I'm not sure if I even got close, but it looked to me like it set the intel's name or something, not the player that grabbed the intel. I think I'm trying to run before I can crawl here, because I'm really lost. Will this even work? I haven't even begun to think about the victory conditions yet. If it won't, I'll have to rethink. I'm new to mapping. I'm not having much trouble with the brush stuff, but the entity stuff is giving me trouble. I'm continuing on the map anyway, making it a normal CTF for the time being.