Capture point perma-locked.

Discussion in 'Mapping Questions & Discussion' started by Dewd, Sep 11, 2008.

  1. Dewd

    Dewd L1: Registered

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    Hello again,

    I have made a achievement map incorporating the alpine environment.

    But, I have ran into one problem (I'm quite impressed with myself I managed to only get to one error without knowing what to do. :laugh:)

    The blue capture point is permanently locked, no matter what. All it says if a red person is trying to cap it is "Previous point not owned". :unsure:

    There are three capture points, one red, one blue and one not owned and out of map. If I capture the unowned one and then try to capture the blue one it still says "Previous point not owned." :angry:

    I have a .vmf attached with just the capture points in, I'm sure I've made a mistake and I didn't notice. Please do point me in the right direction on this.

    Thank you.
     
  2. Brandished

    Brandished L5: Dapper Member

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    The Index settings for your team_control_point entities are not properly set. You want the un-owned CP to have an index value in between the points already owned by the red and blue teams.

    In your map right now, the settings are:
    Name: map_cappoint1, Owner: red, Index: 1
    Name: map_cappoint3, Owner: Neither, Index: 0
    Name: map_cappoint2, Owner: Blue, Index: 2

    You need to change the settings to something like this:
    Name: map_cappoint1, Owner: red, Index: 0
    Name: map_cappoint3, Owner: Neither, Index: 1
    Name: map_cappoint2, Owner: Blue, Index: 2
     
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  3. Dewd

    Dewd L1: Registered

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    Another problem!

    I have done this, but now map_cappoint1 and 2 now require the middle cp to be captured! Anyway of reversing this?

    So, cappoint3 requires either 1 or 2 to be captured?
     
  4. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    In the individual team_control_points's, scroll to the bottom of the keyvalues and look for 'red/blue previous required pont'.
     
  5. Brandished

    Brandished L5: Dapper Member

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    What cap point set-up are you going for specifically? IE, "Player has to do this in order to do this"