- Oct 25, 2007
- 372
- 199
Since I don't feel like thinking too deeply on the subject, as I'm not sure I want to implement it in my port I'm doing anyway, I figured I'd just ask around and see if it might be possible with these entities. I knew it was in past Fortress games.
It is this: When a button is pressed, it activates a "multiplier" to the team if they capture the flag while the button is pressed. So for instance instead of the capture counting as 1, it counts as 2 if they cap while in control of the button. This of course could also be a control point (which would probably work better for TF2).
I really liked this element in the map I'm converting in previous Q3 engine versions of Fortress, but I'm not sure if this is possible in source, especially with the fairly limited TF2 entities. Any ideas?
It is this: When a button is pressed, it activates a "multiplier" to the team if they capture the flag while the button is pressed. So for instance instead of the capture counting as 1, it counts as 2 if they cap while in control of the button. This of course could also be a control point (which would probably work better for TF2).
I really liked this element in the map I'm converting in previous Q3 engine versions of Fortress, but I'm not sure if this is possible in source, especially with the fairly limited TF2 entities. Any ideas?