Okay, I think I got it...but just to be sure since I don't have a server and other people to test with.
My layout (taken directly from the ultimate resource library)
Layout -- Name -- Index
Red_final -- cp_red1 -- 4
Red_Mid -- cp_red2 -- 3
Center -- cp_3 -- 2
Blue_Mid -- cp_blu2 -- 1
Blue_final -- cp_blu1 -- 0
So if blue is attacking Red's final point, in order for red to be able to block the cap I need to set cp_red1
Red_Previous_required_point 1 -
Red_Previous_required_point 2 -
Red_Previous_required_point 3 -
Blue_Previous_required_point 1 - cp_red1
Blue_Previous_required_point 2 - cp_red2
Blue_Previous_required_point 3 - cp_3
Correct? or did I miss something?
So if blue is attacking Red's final point, in order for red to be able to block the cap I need to set cp_red1
Red_Previous_required_point 1 - cp_red1
Red_Previous_required_point 2 -
Red_Previous_required_point 3 -
Blue_Previous_required_point 1 -
Blue_Previous_required_point 2 -
Blue_Previous_required_point 3 -
Should you allow blocking on the mid's as well? or just on the final?