Long title is long. Got my payload setup, one round for now, etc. Set it all up according to: This POS buggy non-working tutorial.
I've got my Case/Remap set up right (as far as I can tell), and I'm reading the input of the Remap and it's sending it to the case, and then the case doesn't do anything.
(If any of you speak better Developer 2 then me, please tell me.
I've got it narrowed down to the LogicCase Is NOT outputing the Commands:
And it IS set to that in Hammer? Anyone wanna have a look? VMF Here:
http://files.filefront.com/Snow+Testvmf/;10642396;/fileinfo.html
Oh also the Watcher doesn't show. (The bar on the bottom of the screen)
So It IS activating Round_A, and Watcher_A.... Gahh?
I've got my Case/Remap set up right (as far as I can tell), and I'm reading the input of the Remap and it's sending it to the case, and then the case doesn't do anything.
Code:
(233.35) output: (trigger_capture_area,Bomb_Cap_Area) -> (Bomb_Remap,InValue)()
(233.35) input Bomb_Cap_Area: Bomb_Remap.InValue(2)
(233.35) output: (math_remap,Bomb_Remap) -> (Bomb_LogicCase,InValue)()
(233.35) input Bomb_Remap: Bomb_LogicCase.InValue(2)
I've got it narrowed down to the LogicCase Is NOT outputing the Commands:
Code:
OnCase01 Bomb_Train SetSpeedDirAccel 0
OnCase02 Bomb_Train SetSpeedDirAccel 0.5
OnCase03 Bomb_Train SetSpeedDirAccel 0.75
OnCase04 Bomb_Train SetSpeedDirAccel 1
http://files.filefront.com/Snow+Testvmf/;10642396;/fileinfo.html
Oh also the Watcher doesn't show. (The bar on the bottom of the screen)
Code:
(68.35) input <NULL>: CP_A_1.RoundActivate()
(68.35) input <NULL>: Watcher_A.RoundActivate()
link 0 = 0.50
link 1 = 0.90
unhandled input: (RoundActivate) -> (logic_auto,logic_auto)
(68.35) input <NULL>: CP_Master.RoundActivate()
**** Selected round Round_A to play
So It IS activating Round_A, and Watcher_A.... Gahh?