Long title is long. Got my payload setup, one round for now, etc. Set it all up according to: This POS buggy non-working tutorial. I've got my Case/Remap set up right (as far as I can tell), and I'm reading the input of the Remap and it's sending it to the case, and then the case doesn't do anything. Code: (233.35) output: (trigger_capture_area,Bomb_Cap_Area) -> (Bomb_Remap,InValue)() (233.35) input Bomb_Cap_Area: Bomb_Remap.InValue(2) (233.35) output: (math_remap,Bomb_Remap) -> (Bomb_LogicCase,InValue)() (233.35) input Bomb_Remap: Bomb_LogicCase.InValue(2) (If any of you speak better Developer 2 then me, please tell me. I've got it narrowed down to the LogicCase Is NOT outputing the Commands: Code: OnCase01 Bomb_Train SetSpeedDirAccel 0 OnCase02 Bomb_Train SetSpeedDirAccel 0.5 OnCase03 Bomb_Train SetSpeedDirAccel 0.75 OnCase04 Bomb_Train SetSpeedDirAccel 1 And it IS set to that in Hammer? Anyone wanna have a look? VMF Here: http://files.filefront.com/Snow+Testvmf/;10642396;/fileinfo.html Oh also the Watcher doesn't show. (The bar on the bottom of the screen) Code: (68.35) input <NULL>: CP_A_1.RoundActivate() (68.35) input <NULL>: Watcher_A.RoundActivate() link 0 = 0.50 link 1 = 0.90 unhandled input: (RoundActivate) -> (logic_auto,logic_auto) (68.35) input <NULL>: CP_Master.RoundActivate() **** Selected round Round_A to play So It IS activating Round_A, and Watcher_A.... Gahh?