Can't get payload to work-- Train won't move, Watcher won't show up, etc

Discussion in 'Mapping Questions & Discussion' started by Lord Ned, Jun 14, 2008.

  1. Lord Ned

    Lord Ned L7: Fancy Member

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    Long title is long. Got my payload setup, one round for now, etc. Set it all up according to: This POS buggy non-working tutorial.

    I've got my Case/Remap set up right (as far as I can tell), and I'm reading the input of the Remap and it's sending it to the case, and then the case doesn't do anything.
    Code:
    (233.35) output: (trigger_capture_area,Bomb_Cap_Area) -> (Bomb_Remap,InValue)()
    (233.35) input Bomb_Cap_Area: Bomb_Remap.InValue(2)
    (233.35) output: (math_remap,Bomb_Remap) -> (Bomb_LogicCase,InValue)()
    (233.35) input Bomb_Remap: Bomb_LogicCase.InValue(2)
    
    
    (If any of you speak better Developer 2 then me, please tell me.
    I've got it narrowed down to the LogicCase Is NOT outputing the Commands:
    Code:
    OnCase01 	Bomb_Train 	SetSpeedDirAccel 	0 	
    OnCase02 	Bomb_Train 	SetSpeedDirAccel 	0.5 	
    OnCase03 	Bomb_Train 	SetSpeedDirAccel 	0.75 
    OnCase04 	Bomb_Train 	SetSpeedDirAccel 	1 
    
    And it IS set to that in Hammer? Anyone wanna have a look? VMF Here:
    http://files.filefront.com/Snow+Testvmf/;10642396;/fileinfo.html


    Oh also the Watcher doesn't show. (The bar on the bottom of the screen)

    Code:
    (68.35) input <NULL>: CP_A_1.RoundActivate()
    (68.35) input <NULL>: Watcher_A.RoundActivate()
    link 0 = 0.50
    link 1 = 0.90
    unhandled input: (RoundActivate) -> (logic_auto,logic_auto)
    (68.35) input <NULL>: CP_Master.RoundActivate()
    **** Selected round Round_A to play
    
    So It IS activating Round_A, and Watcher_A.... Gahh?
     
  2. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    This may seam like a silly question, but have you set the case values in the logic case.

    The best way to learn is to decompile the goldrush map.

    As for the watcher, is it setup with all the correct control points and track paths?

    I'll download the VMF and take a look
     
  3. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I checked the logiccase, don't know why it doesn't work.

    As for the teamtrainwatcher, the 2nd CP is set to the path_track 100, the 2nd CP needs to be set to the path_track 112 (where the 2nd CP is)
     
  4. Lord Ned

    Lord Ned L7: Fancy Member

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    I had forgotten to set the Case's the first time, but I re-compiled and it still didn't work.


    Also damn me and my planning ahead and failing to do so right.