- Dec 23, 2012
- 80
- 21
After attempting to find a solution in hammer, googling and searching the forums I ask is there an entity, flag or input to set a player's velocity to 0? I've got a teleport set up and need the player to come through it without their momentum or they go flying off center rather than dropping straight down. SetSpeed, !activator, parameter 0 didn't seem to work and I don't know which, if any, of the other entities or inputs may be applied directly to the player.
I've had success with a trigger_catapult killing momentum but it's preferable if I can set the velocity directly on the player, on teleporting, rather than a brush which others could run into. If there isn't an entity or input that does it directly I'll look into toggling the catapult on teleport but I'd still prefer a simpler, more direct solution.
I thought I'd ask before needlessly hunting for something that doesn't exist when someone may already know. Thank you!
I've had success with a trigger_catapult killing momentum but it's preferable if I can set the velocity directly on the player, on teleporting, rather than a brush which others could run into. If there isn't an entity or input that does it directly I'll look into toggling the catapult on teleport but I'd still prefer a simpler, more direct solution.
I thought I'd ask before needlessly hunting for something that doesn't exist when someone may already know. Thank you!