Calling All Mappers!

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
It's been a slow couple of weeks, what with winter break and such. So it pleases me to kick off with a bang. There's a new mod that's been in the works for quite a while. Well it's finally crunch time. The mod is called "Toy Soldiers", and is need of mappers. In short, the basic version is going to be a Dustbowl format done in the style of Rats maps. The mod version will actually include gameplay changes, new models, etc. You can find all the information here; http://toysoldiers.olddrunkenbastards.com/ It doesn't matter if you started mapping last week, or you're freaking Gabe Newel himself, we need all the help we can get.

If this is something you want to get involved in (and I really think you should), then just shout out here. Lemme know what the best way to contact you is, email, pm here, whatever, and we'll set up a meeting, distribute the initial .vmf, and so on. Not only is this project gonna be tons of fun, this a chance to put tf2maps.net in the spotlight. You can say that you helped make the TF2Mappers a well-known and respected group. If you have a bit of free time and even the slightest interesting in mapping, then this is the project for you. So sign up here! I promise, you won't regret it ;)
 

Paddy

L1: Registered
Dec 24, 2007
40
0
i would be interested in helping out maybe with a few small maps but i am really new so dont expect anything amazing!
 

drp

aa
Oct 25, 2007
2,273
2,628
ill lend a hand where i can.
admin[at]tf2maps.net
 
S

[SKC]S3r3nad3

<---email at negativeturbine-at-yahoo-dot-com

I know with some direction I could create an awesome map for this!
 

Kernel

L1: Registered
Nov 7, 2007
35
2
I just wanted to add that those who do not inform immortal with your contact info and reply here, will not be eligible to participate in this. I do not want to make a full public availability on the source files, for obvious reasons.

This will be good for experienced and non-experienced mappers alike. At least you won't have to spend a few months just to do one map. You'll get to see how alot of things work within tf2, and what doesn't work with the game. The way this is setup, allows me me to start working on the next map in the series, while everyone here can polish up the bathroom map. My door is always open to discuss this map, i just need to spend a majority of the time getting the next map ready for the release to you. This is the only way this project can be released in a timely manner. With six maps inside, and two planned outside (fr and bk yards), this will be the most comprehensive map project to date for tf2. Also keep in mind that i want this ported to hl2mp, css source, and dod source as well, but that's the easy part.
 

JTG

L2: Junior Member
Nov 19, 2007
61
1
I'd like to be a part of this and help however I can.
jtgmontgomery at yahoo.com
 
A

Avalyst

Well, I'm in. Done a couple of months worth of mapping, so I can't really say that I'm extremely skilled, but I'm a creative bastard and I don't think I'd have any problems making a map. ATM I'm working on a puzzle map for HL2 SP (With stuff similar to the Blue Shift puzzles) but OFC I'll put that on hold if I start mapping for this mod.
I haven't done any mapping for TF2 (Or with the EP2 engine at all) but I guess that won't be so much different from the EP1 engine.

Contact=blackcurrent90@gmail.com

EDIT: Are there gonna be any custom models/textures for this mod or is it just a bunch of new maps?

Thristhart said:
spam doesn't scare me, gmail will protect me!
Amen to that :p
 
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Z

zac-uk

I'd like to join up, I've tried my share at rap maps, scale, dimensions etc. I can also texture things. My email is zac_531AThotmailDOTcom

Thanks!
 

Kernel

L1: Registered
Nov 7, 2007
35
2
For those with the source files: I'd be happy to discuss this one on one, or at the first meeting. I'm currently waiting on immortal, to get a date and time set for the first official discussion. So for now, just take a look at what i have made available, and get some ideas on what could be done, in your own abilities, so we can find out who is best suited for specific areas of the map.

The biggest concern at the moment is the placement of flags 2-4, and how the spawns and means of getting to them should be made. You'll also notice that i currently have func_breakable surfaces, as they don't work as they should, hopefully more functionality can be put to use. In the mean time, contact me directly using this form: http://toysoldiers.olddrunkenbastards.com/contact/, to set up a one on one, if you'd like to discuss things prior to the first meeting.

I would prefer the use of ventrilo, as it would save alot of time trying to type back and forth, either through steam or other means. If you read the readme, you'd also notice that i have asked those participating to add me to steam, a small price to pay. Some of you, have not done this, which makes it harder for you to find out what's going on.
 
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