Cake

KotH Cake A11B

Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
Cake - Fight under a soothing sunrise

Cake is a mirrored king of the hill map with pine trees, a bright sunrise and unusual angles.

Custom content used (will make a proper list later)
Dan's pines
Emporium vehicle pack van
A ground texture from frontline
Mirrored forest cliff props (maybe custom)

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Added an extra wall to the point cutting off a long sightline
  • Added small amounts of high ground to one of the connector buildings
  • Reduced respawn wave time for the attacking team by 2 seconds
  • Removed clipping above the wood walls around the point

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Pushed back 2 routes by 256 units and made the remaining route building 256 larger.
  • The largest route building has been cut in half, with the other half now being a part of the courtyard before the control point.
  • The large route has more highground
  • Both spawns are 64 units higher
  • Widened middle flank by 128 units.
  • Made doorways wider and longer
  • The downhill on the courtyard leading to the middle route has been made larger to decrease the amount of spam
  • Shifted some doors, cover, pickups etc...

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Added more pickups (and remembered to mirror them).
  • Added about 64 units of high ground to both side routes to mid
  • Removed multiple wooden walls from mid
  • Replaced one of the removed walls with a tunnel going trough the cliff on mid
  • Added a new ramp up to the control point from the building side

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Added a pond with a medium health pack to one side of the control point
  • Added a medium ammo pack to other side of the point
  • Added a ramp to what previously was a drop down
  • Raised ground and added lights to remove a nasty sniper spot

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Moved connector buildings back by 256 units for a larger courtyard before the control point
  • Added a new cave route
  • Added a new drop down from a side route to courtyard before mid
  • Added a new shack to mid to block sniper sightlines
  • Added small gutters and metal sheets to block sniper sightlines
  • Added a lot more lights all around the map
  • Raised the middle route doorway to double it's previous height
  • Raised the control point by 32 units
  • Raised side building ceiling by around 128 units

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141

Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Removed sightline blocker walls and metal pieces from mid
  • Shifted and streched around a few buildings and walls to block awkward sightlines
  • Added planks to bypass a lower area of the side building at mid
  • Added a small health kit and ammo pack to mid shack
  • Added a ramp up in the cave area
  • The pile of rocks that was clipped off has gotten a displacement underneath to make the clipping clearer
  • Added small wall to point and made displacements steeper to block an annoying engineer spot

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141

Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Reworked low ground side area in mid to direct players towards the point
  • Shifted around high ground route to direct players towards point
  • Extended connector building to make enemies pushing in be drawn more towards the doors that loop around rather than the ones that lead to the spawn courtyard
  • Placed a small health kit and ammo pack on the edge of the high ground route
  • Added more arrows to direct players
  • Reworked middle route in connector building to be less awkward to move in

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Aapelikaeki

L4: Comfortable Member
Feb 24, 2018
152
141
  • Replaced the messy shack at mid with cliff and a shack that you can climb on top of to reduce the amount of doorways and sightlines
  • Replaced the cave routes with an indentation
  • Turned the lower part of mid into a cave area
  • Made the side building at mid shorter from both ends
  • Pushed back the dropdown to preven a sniper sightline
  • Turned boxes into ramps in one of the side routes to make navigation easier
  • Other minor fixes

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