- Jul 19, 2021
- 34
- 7
I'm looking at a decompiled version of d3_citadel_01 from hl2 to make a citadel-themed map for tf2, but it's really hard to figure out how big certain features are supposed to be, since the brushes in just the first interior corridor in the original map seem to be way too big. They extend ridiculously far up and down for how little actually gets seen. Is this a problem with decompilation or is there a reason for the original map to be like this?