Broken Hills

KotH Broken Hills b3a

Erk

erk
aa
Aug 6, 2016
443
1,106
Erk submitted a new resource:

Broken Hills - Scary Ghost Town Map

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Map used to be called "Tombstone" but I changed it. https://tf2maps.net/downloads/tombstone.15671/

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DaVinchi

L1: Registered
Jul 4, 2024
7
3
the map currently have some issues. first is that the effects that occur when capping all seems to last for 10 seconds each. that feels very short.

second is that the sherrif is a missing model.

third is that it seems to be missing some soundscapes?

fourth is that the icons on top of the point dont dissapear and stack ontop of each other.

fifth is that the bullets dont move when theyre summoned.

sixth is when the bar fight happens when you die after it wears off, you become small again upon respawning and stay that way untill you die/respawn again.
 
Last edited:

Erk

erk
aa
Aug 6, 2016
443
1,106
Erk updated Broken Hills with a new update entry:

New stuff!

-Added some pumpkin bombs that'll be replaced with dynamite to do damage to the sheriff and damage to the players. They'll be swapped out with dynamite stacks later.

-Clipping fixes

-Optimization tweaks

-Changes to the particles

-Hopefully packed particles correctly

-Bar fight melee trigger fixes

-Fixes to portals not allowing players to port

-Nobuilds to some shrubs to stop mini sentry engies from being bullies

-Brightened some areas

-Fog changes

-Skybox changes

Read the rest of this update entry...
 

MN_

Bug Finder
aa
Jul 23, 2024
20
13
Some minor stuff I found while exploring the map :3

  • The "minecart" in the underworld area doesn't have collision
  • Under this porch near the Happy Farmers building on both RED and BLU side there are dev textures ( you cant see these due to it being so dark so it doesn't really matter :/ )
  • In the underworld near the "spawn" there is a missing clip brush that is suppose to block this area off (basing this off the other side being clipped off)
  • In RED spawn looking out this window leads to the V̶̹͓̇̓Ô̶̼͝Ȋ̴̞͕D̷̘̺̀̎
  • On BLU's side there's this little side area that has a missing clip brush allowing players to get to and build on top of this roof

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
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-why are those pots all the way up there? There's no kitchen in blu spawn nor any ladders to get to them.
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-boxes in the far off door visibly fade out here
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-double doors does not mean double door frames
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-blu sign is cut off
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-door is stuck in wall
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-everything about these wagons is big and thick and weird. Feels like a smaller prop that was sized up instead of being the proper size to begin with. Looks very off and doesn't mesh with the rest of the maps visual design
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-tables have weird light reflections
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-so much beamwork in this map is ridiculously thick
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-floating coffin
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-ramp could use some better clipping
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-you can get stuck on these doors throughout the map. Either disable collision or clip them smooth
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-this logo doesn't fit the old west theme
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-Is this a weed joke cause they are pots and they are high?
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-weird fog stuff with the windows
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looks like the room in the back of the saloon has an area portal that visibly fades in and out and closes
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-this space doesn't really feel like a saloon at all even though it's labeled as such. Where's the bar? Where's the piano? Where are the upstairs rooms for people to get their freak on in?
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-damn those beams are thicc, them some thicc ass beams
 

Erk

erk
aa
Aug 6, 2016
443
1,106
Erk updated Broken Hills with a new update entry:

b3

-Turns out the direct hit explosion noise -when used by a tf_generic_bomb- doesn't care about whether or not its close to a player or not to play the loudest possible version of the sound. This has been fixed.
-Optimization changes: Red and Blu side now have bigger buildings to block off sightlines to improve what renders and what doesn't. This should probably increase fps.
-Lots of clipping fixes.
-Added an additional wire.

Read the rest of this update entry...