bridge

Discussion in 'Map Factory' started by awatemonosan, Sep 21, 2009.

  1. awatemonosan

    awatemonosan L1: Registered

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    This is a simple linear CP map, my first tf2 map that ive decided to release publicly.
    Its currently a WIP and has many details that need to be fleshed out but it is a playable and tested map.
    I have been able to reliably get around 4-8 people to play on it every time i need to test out the new version but i need more. The maps designed to support 16-20 players and i need more testers.

    I have it hosted 24/7 at 69.85.129.3 and if anyone wants to help me test it my steam ID is awatemonosan.

    I will have screen shots and stuff up pretty soon.
     
  2. Peterm

    Peterm Banned

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    ye umm somescreenshots maybe
     
  3. Ost

    Ost L2: Junior Member

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    There's a lot of things to do in this map.

    1. Don't use containers and props to that extent. First, it won't play good, second it won't look good. Use structures and / or corners to break up sighlines and create chokepoints.

    2. Try to limit the places where players can fall of the map. Currently I could imagine airblast pyros and FaN scouts being very overpowerd.

    3. There was a resupply locker ouside spawn close too the last cap. Keep lockers in spawn.

    And a lot of other stuff, that was just some spontaneus things I noticed when running through the map.
     
  4. Omnomnick

    Omnomnick L6: Sharp Member

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    Pics or it didn't happen.
     
  5. Swordz

    Swordz L5: Dapper Member

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    I made a map called cp_bridge some time ago

    http://www.fpsbanana.com/maps/92052

    it was my first map, and it sucked, but that doesn't mean you can create a map with that name.
     
  6. Terr

    aa Terr Cranky Coder

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    If it never gets out of beta... :p
     
  7. Peterm

    Peterm Banned

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    that looks ok 2 b honest Swordz its just like my brothers only without prefab mountains around it and it doesn't look messy
     
  8. Swordz

    Swordz L5: Dapper Member

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    I didn't even know what displacement was when i made that map.

    But now i learned :D I just need to stop making my new map compile in 5 hours to post it.
     
  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Please put up some pics. ;)