CP Brick

Discussion in 'Map Factory' started by benhenry96, Nov 11, 2010.

  1. benhenry96

    benhenry96 L1: Registered

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    Making the mainframe of the map. Help me out guys, I really need some tips.
    I will add props, lights, and all that. Please tell me what I could add!
    I will release more images as I continue making it :)
    And Yes, I CHANGED THE DISPLACEMENT (caps just to get you to look at it, no anger.)
    Need more tips!
     
    Last edited: Nov 12, 2010
  2. nik

    nik L12: Fabulous Member

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    Your displacements are really scary, turn the material scale up to something higher than 0.25x0.25. You should turn on prop render distance to really far (you can do this in hammer's options under 3d views). I can't really comment on anything layout-wise, as this is all I can see. I'm glad to see your roofs doing something different than just a flat brush!
     
  3. benhenry96

    benhenry96 L1: Registered

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    OMG nik, Thank you soooo much, I've been trying to find the prop thing forever!!!
    yea, I know about the displacements...lol thanks man.
    I am really trying to do a good job with the roofs on this one :)
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It's generally a good idea to focus on gameplay and balance first, aesthetics later. Don't worry about how it looks atm, finish the layout and test it!
     
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  5. benhenry96

    benhenry96 L1: Registered

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    yea, seba, I just slapped on some textures to make the screenshots look better.
    I really need to try my map with a server.... anyone know how to do something like that?
     
  6. benhenry96

    benhenry96 L1: Registered

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    Thanks guys for all your help, please, more!
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Protip: use the edit button.

    You can get a map tested by submitting it for a Gameday (see Events forum). Just make sure it's fully playable or we won't play it.
     
  8. benhenry96

    benhenry96 L1: Registered

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    ok, I'll have to work on it a little more.

    Edit:Thanks for the tip ;)
     
  9. honorum646

    honorum646 L6: Sharp Member

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    This is mildly confusing...

    Link to cp_brickS ----> Link

    Consider talking to this guy and deciding on a different name.
     
  10. Kronack

    Kronack L2: Junior Member

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    I'm glad someone else mentioned it, thought I was losing my marbles.
     
  11. lana

    aa lana Currently On: ?????

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    Please please please add lighting. It will dramatically change how your map looks and plays.
     
  12. nik

    nik L12: Fabulous Member

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    those are hammer shots nerd
     
  13. benhenry96

    benhenry96 L1: Registered

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    haha yea guys, It was totally unintentional.
    I have had this name since I started, it is around blue team being architects, and red team stopping them...

    @nerdboy: Yes, I did, these are just hammer screenshots.
     
  14. lana

    aa lana Currently On: ?????

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    I know [​IMG]
     
  15. benhenry96

    benhenry96 L1: Registered

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    Any more tips guys? I'm about to upload some more screenshots.

    Edit: New Screenshots up!
     
    Last edited: Nov 11, 2010
  16. red_flame586

    red_flame586 L7: Fancy Member

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    Ok, don't really worry about detailing until your map layout is near finalised, if you have to change something, it can be a real pain with tonnes of props and details everywhere and frustrating that you loose a lot of time working. The displacement also looks really weird, try fixing them up a bit and increase the scale value of them. Also, some areas look a bit open, try and break up the sightlines.

    Also, how on earth did two maps with almost the same name get released on the same day???
     
  17. benhenry96

    benhenry96 L1: Registered

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    Thanks

    Thanks Red flame, I already changed the displacement, but the screenshots were from yesterday. I think my map is too small, and I don't know what to do...
    I really need help with scale, so, I am going to upload the map soon, and see what you guys think.
    I've barely touched props, there are like 8 in the whole map which won't be hard to change.
    Thanks Redflame.
     
  18. red_flame586

    red_flame586 L7: Fancy Member

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    This here is a helpful tutorial on scaling, really helped mine get worked out, especially when it comes to heights and props.

    EDIT: also remember that the FOV is very different in hammer than it is in game, so posting up pics from hammer can be rather detrimental.
     
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    Last edited: Nov 12, 2010
  19. benhenry96

    benhenry96 L1: Registered

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    Well, I feel like my map is too small in-between capture points. It takes about 10 seconds to get to the next point.... IDK.