Breakable Glass Question

Discussion in 'Mapping Questions & Discussion' started by cruizer, Mar 6, 2008.

  1. cruizer

    cruizer L2: Junior Member

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    I have a pane of breakable glass in a tower, imagine a guard tower where the windows slope downward so they can see the ground. Not only to the windows slope downward, it's also a polygon, the bottom is shorter than the top. In game, it looks fine, until you break it. Then it becomes a square half in, half out of the block next to it. Screw it, I'll place pictures....

    In game unshattered
    [​IMG]

    In game shattered
    [​IMG]


    In Hammer
    [​IMG]

    Am i doing something wrong, or is that jsut the way it is?
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Hard to tell w/ that shape. What you could try doing is turning the glass into a func_brush. This acts as an entity for all purposes. So you can give it a certain amount of health, and have it explode or whatever when destroyed.
     
  3. cruizer

    cruizer L2: Junior Member

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    Thansk for that.
    turns out though, that if I jsut use func_breakable, instead of func_breakable_surf it works fine. I jsut like glass shattering over breaking, but I'm not going to fight it.
     
  4. Pseudo

    Pseudo L6: Sharp Member

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