- Mar 29, 2009
- 24
- 6
I've been stuck with this geometry in my head for quite awhile.
The bottomline is tf2 is all about hats and this map is where it all happens...or might be if I get everything worked out
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Gameplay wise, I started with the idea that soldiers should be hyper moble. I then balanced for scout and think so far I've got a great start. I've toned down the sniperlines quite a bit, but if you see one that's unbearable I'd be glad to address it.
I'm tweaking this map as best I can for highlander competitive play. If there are any suggestions, I'd be more than happy to hear them.
It's my first attempt at nighttime lighting. So be gentle and let me know if someplace is too dark.
Thanks for any input.
The bottomline is tf2 is all about hats and this map is where it all happens...or might be if I get everything worked out
Gameplay wise, I started with the idea that soldiers should be hyper moble. I then balanced for scout and think so far I've got a great start. I've toned down the sniperlines quite a bit, but if you see one that's unbearable I'd be glad to address it.
I'm tweaking this map as best I can for highlander competitive play. If there are any suggestions, I'd be more than happy to hear them.
It's my first attempt at nighttime lighting. So be gentle and let me know if someplace is too dark.
Thanks for any input.
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