Bluff

Discussion in 'Map Factory' started by Firest0rm, Apr 12, 2010.

  1. Firest0rm

    Firest0rm L4: Comfortable Member

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    cp_bluff is (going to be) a 3 stage hydro-themed a/d map. I currently only have the 1st stage done, but i'll get to the 2nd and third stages once i get the basic layout of the 1st staged finalized (if I end up having to completely redesign the last point, it would screw up the beginning of the 2nd stage)

    thanks to:
    ABS for the mapping resource pack
    Ravidge for the colored texture things
     
    Last edited: Apr 14, 2010
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Looking quite cramped, and fairly chokepointy, but the brushwork is definitely there.

    See if you can open the map up a bit more, adding around another 128units to each side. That should help reduce the crampiness.

    Looking good so far though
     
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  3. Nutomic

    Nutomic L11: Posh Member

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    Your pakratting worked (at least i saw no errors showing up), but you can also test that by renaming your model and texture folders.

    Some things i noticed:
    - area in front of the blu spawn might be too cramped and hard to get out
    - strange stairs at cp 2
     
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  4. Firest0rm

    Firest0rm L4: Comfortable Member

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    ok, i'll try opening up the map in general, and maybe adding more doors out of the area in front of the blu spawn

    also, which stairs are strange at cp2?
     
  5. Firest0rm

    Firest0rm L4: Comfortable Member

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    updated to a2. Changes include:
    Widened the area outside of the blue spawn
    Added another exit to the area outside of the blue spawn
    Fixed some logic that was messed up
    Widened the building connecting the 1st and 2nd control points, and made certain sentry spots better in that building
    Widened the cap area for cp2 and lowered the cap time
     
  6. Firest0rm

    Firest0rm L4: Comfortable Member

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    gameday bump (please don't comment on size/stairs/chokepoints unless you have suggestions to improve those)
     
  7. Rikka

    Rikka L5: Dapper Member

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    The distance between the 2nd point and Red's spawn was far too small. Otherwise you seem to be aware of all the problems.
     
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