Blended texture inverting after compiling

Discussion in 'Mapping Questions & Discussion' started by necro, May 4, 2008.

  1. necro

    necro L3: Member

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    Wierd. I made a custom blended texture. Applied it in hammer just fine. But when I compile, the 2 textures are inverted. I tried flipping basetexture/basetexture2, and tried inverting the alpha. No matter what, its flipped when compiled. Suggestions?
     
  2. necro

    necro L3: Member

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    Never mind. Fixed it. Copied a blend texture that was working and swapped out the basetexture names. Not sure what was wrong with the previous one I was using