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Blend textures on normal brushes?

Discussion in 'Mapping Questions & Discussion' started by Gabe Noodle from Volvo, Mar 18, 2016.

  1. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    Is it possible to use blend textures on normal brushes that actually blend the textures and not show just one. Or will I be forced to use a displacement.
     
  2. Lampenpam

    aa Lampenpam

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    nope, just use a displacement.
     
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  3. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Well, technically it is possible, but you'd need to extract the texture files from tf2_misc_dir using GCFScape, and place them in your custom material folder. And of course you'd have to pack the textures in with your BSP every time you released a new version
    So yes, possible, but not worth it
     
  4. Inventorkid

    Inventorkid L1: Registered

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    As the guy above me said, it's possible but way too much effort for too little reward. You can just have a completely flat displacement and paint on that, and have another brush underneath to seal the map.
     
  5. Pocket

    aa Pocket func_croc

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    Not really, because you can only do the actual alpha blending on a displacement. The dialog box literally isn't available anywhere else. I mean, if you really REALLY wanted to, you could probably do the blending externally in something like Paint Tool SAI and pack the resulting super-high-res texture into the map... but it'd be easier to just have perfectly flat displacements.