Blend Texture Error

Discussion in 'Mapping Questions & Discussion' started by Eternal, Jul 16, 2009.

  1. Eternal

    Eternal L69: Deviant Member

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    I've been getting some weird errors showing up in my compile log, I'm not sure how to fix them for the most part (this is my first map ever for any 3d mapping program)

    The map runs fine currently (allthough the aforementioned sliding door isn't loaded into the compiled map but I haven't run it with the $staticprops setting yet and besides I haven't setup any triggers yet to open it.) Any suggestions on fixes or should I just ignore the skybox errors and detail object errors? (I haven't set up any cubemaps yet would that fix it?)
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Skybox error isn't an error, you can ignore it.

    For the detail object error, you need to change your vbsp detail sprites in the map properties to the lumberyard/sawmill ones (whichever ground texture you're using). A quick search should get you pointed in the right direction.
     
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