Black Spots Appear On Texture?

Discussion in 'Mapping Questions & Discussion' started by Black Rain, Jul 7, 2013.

  1. Black Rain

    Black Rain L1: Registered

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    Hello everyone. I started working on my first map ever about a week ago. Tonight, I wanted to fix some things up on it. I ran the map and for the first time ever, I got these weird black spots showing up on the base of my map.

    I made a custom cloud texture and used it as the base of the map. I just randomly shot at it today and it turned black. I have no idea how to fix this.. a friend suggested I ask on TF2Maps so here I am lol

    [​IMG]

    Also, the randomly placed props in the sky are part of the map on purpose. It's just the cloud texture is the only thing that's causing me problems right now :/
     
  2. henke37

    aa henke37

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    Looks like the usual inkspill vrad bug.
     
  3. Beetle

    Beetle L9: Fashionable Member

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    have you plopped your compile log into interlopers.net/errors ?
     
  4. Black Rain

    Black Rain L1: Registered

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    I actually have not. I'll try that right now

    I got these as the errors
     
    Last edited: Jul 7, 2013
  5. Yoda12999

    Yoda12999 L1: Registered

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    Try compiling with normal vis. That will most likely fix it.
     
  6. Beetle

    Beetle L9: Fashionable Member

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    yea, fast vis is only used (For me, at least) to see if I have the correct entity logic setup and possibly the right scale.
     
  7. henke37

    aa henke37

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    I have never used fast vis. If vvis takes more than a couple of seconds then you have a problem that needs to be fixed.
     
  8. Black Rain

    Black Rain L1: Registered

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    I was able to fix it. Thanks everyone :)