Black Func Door Brush

Nosher

L4: Comfortable Member
Feb 3, 2008
184
20
OK - created a stone block, made a func door that rises, and parented a prop dynamic to it.

Compiled - stone block rises but is black - wtf??:blink:

The texture is NOT a prop model texture, all shadows have been turned off and receiving shadows disabled on the func_door and the prop dynamic....

.....still a black bllock!

Can anyone help here?

It is driving me round the bloody bend! :cursing:

Cheers in advance
Nosher.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
...maybe the origin of the prop and the origin of the func_door are exactly the same?


Also,

I use nodraw for func_door that have props parented to them, try changing the stone to nodraw.
 
Apr 13, 2009
728
309
A func_door that raises... it raises open or it raises to shut off a path ? If it's the later, you wouldn't have created it inside the ground, thus preventing from being lit, would you ?
 

Nosher

L4: Comfortable Member
Feb 3, 2008
184
20
A func_door that raises... it raises open or it raises to shut off a path ? If it's the later, you wouldn't have created it inside the ground, thus preventing from being lit, would you ?

Nice one dude - you got it !!

Now sorted with a VERY dubious workaround!!!

Cheers
Nosh.
 

Pianodan

L3: Member
Apr 11, 2009
108
16
I don't know what the "dubious workaround" is, but isn't the correct solution to create an "info_target" entity at the position where the prop will be when it's visible, then set the "lightingorigin" keyvalue of the prop to the name of the info_target?