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Black Func Door Brush

Discussion in 'Mapping Questions & Discussion' started by Nosher, May 17, 2009.

  1. Nosher

    Nosher L4: Comfortable Member

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    OK - created a stone block, made a func door that rises, and parented a prop dynamic to it.

    Compiled - stone block rises but is black - wtf??:blink:

    The texture is NOT a prop model texture, all shadows have been turned off and receiving shadows disabled on the func_door and the prop dynamic....

    .....still a black bllock!

    Can anyone help here?

    It is driving me round the bloody bend! :cursing:

    Cheers in advance
    Nosher.
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    ...maybe the origin of the prop and the origin of the func_door are exactly the same?


    Also,

    I use nodraw for func_door that have props parented to them, try changing the stone to nodraw.
     
  3. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    A func_door that raises... it raises open or it raises to shut off a path ? If it's the later, you wouldn't have created it inside the ground, thus preventing from being lit, would you ?
     
    • Thanks Thanks x 1
  4. Nosher

    Nosher L4: Comfortable Member

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    Nice one dude - you got it !!

    Now sorted with a VERY dubious workaround!!!

    Cheers
    Nosh.
     
  5. Pianodan

    Pianodan L3: Member

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    I don't know what the "dubious workaround" is, but isn't the correct solution to create an "info_target" entity at the position where the prop will be when it's visible, then set the "lightingorigin" keyvalue of the prop to the name of the info_target?
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    The easiest way is just put the door in it's closed position with "spawn open" under the key valveus. Then compile so it's properly lit.