- Jun 11, 2009
- 84
- 9
Hey guys I've got a big problem, I have this map here, and every time I go to a certain spot of it, tf2 crashes. I have looked over it may may times and changed It to try to fix the crash but It just continues to crash.
So if anyone wants to take a look at it to see if there is any reason why It would make the game crash, here is the vmf:
http://files.getdropbox.com/u/1334246/cp_brotherhoodtest.vmf
The crash happens when the blue team looks into the exit of the tunnel of red team near the second point.
Yes I know the map doesn't look awesome but I'm just trying to get It to work for a group.
I have also started a support ticket with steam, they told me to delete my tf2 folder and verify my gcf, I have done that and it still crashes.
Compile log:
Pic of crash
http://i15.photobucket.com/albums/a382/Naso/ScreenShot310.jpg
So if anyone wants to take a look at it to see if there is any reason why It would make the game crash, here is the vmf:
http://files.getdropbox.com/u/1334246/cp_brotherhoodtest.vmf
The crash happens when the blue team looks into the exit of the tunnel of red team near the second point.
Yes I know the map doesn't look awesome but I'm just trying to get It to work for a group.
I have also started a support ticket with steam, they told me to delete my tf2 folder and verify my gcf, I have done that and it still crashes.
Compile log:
Code:
** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "d:steamsteamappsalinayteam fortress 2tf" "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: d:steamsteamappsalinayteam fortress 2tfmaterials
Loading C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.vmf
Patching WVT material: maps/cp_brotherhoodtest/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 54 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126294 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1265 texinfos to 635
Reduced 38 texdatas to 34 (1417 bytes to 1297)
Writing C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.bsp
2 seconds elapsed
** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "d:steamsteamappsalinayteam fortress 2tf" -fast "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
reading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.prt
182 portalclusters
412 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1148 visible clusters (0.00%)
Total clusters visible: 24024
Average clusters visible: 132
Building PAS...
Average clusters audible: 169
visdatasize:9416 compressed from 8736
writing c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
0 seconds elapsed
** Executing...
** Command: "d:steamsteamappsalinaysourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "d:steamsteamappsalinayteam fortress 2tf" -noextra "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
Setting up ray-trace acceleration structure... Done (0.50 seconds)
1416 faces
1045760 square feet [150589568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1416 patches before subdivision
16308 patches after subdivision
76 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 1014823, max 373
transfer lists: 7.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(160803, 102455, 94725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(28702, 12936, 11392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5878, 1850, 1656)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1341, 292, 269)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(329, 48, 46)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(85, 8, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(23, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0336 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 36 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (24)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 49/1024 2352/49152 ( 4.8%)
brushes 323/8192 3876/98304 ( 3.9%)
brushsides 2108/65536 16864/524288 ( 3.2%)
planes 1488/65536 29760/1310720 ( 2.3%)
vertexes 2398/65536 28776/786432 ( 3.7%)
nodes 797/65536 25504/2097152 ( 1.2%)
texinfos 635/12288 45720/884736 ( 5.2%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1416/65536 79296/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 987/65536 55272/3670016 ( 1.5%)
leaves 847/65536 27104/2097152 ( 1.3%)
leaffaces 1779/65536 3558/131072 ( 2.7%)
leafbrushes 811/65536 1622/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 10560/512000 42240/2048000 ( 2.1%)
edges 6351/256000 25404/1024000 ( 2.5%)
LDR worldlights 76/8192 6688/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 113/32768 1130/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2037/65536 4074/131072 ( 3.1%)
cubemapsamples 27/1024 432/16384 ( 2.6%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 629204/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 9416/16777216 ( 0.1%)
entdata [variable] 65909/393216 (16.8%)
LDR ambient table 847/65536 3388/262144 ( 1.3%)
HDR ambient table 847/65536 3388/262144 ( 1.3%)
LDR leaf ambient 4358/65536 122024/1835008 ( 6.6%)
HDR leaf ambient 847/65536 23716/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6658 ( 0.0%)
pakfile [variable] 2964050/0 ( 0.0%)
physics [variable] 126294/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3794
Writing c:documents and settingsnasodesktoptf2mapscp_brotherhoodtest.bsp
42 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsnasoDesktoptf2mapscp_brotherhoodtest.bsp" "d:steamsteamappsalinayteam fortress 2tfmapscp_brotherhoodtest.bsp"
Pic of crash
http://i15.photobucket.com/albums/a382/Naso/ScreenShot310.jpg
Last edited: