- Jul 19, 2014
- 2
- 3
bhop_whitewaters - A intermidate medium lenght bunny hop map by Opus.
Whitewaters
This is my second proper Bunny Hop map made for Team Fortress 2.
The map and the course is playable without any plugins, with stock settings.
Although it's alittle more difficult that way.
It comes with a start area buildt from scratch with design very like orange.

Where you drop into the hole in the middle to enter the Bhop course.
The course has 8 levels, each of them having about the same difficulty level.
Though some of them are alittle unforgiving.
View attachment 50059
The design of the map itself is kept real simple, with only around 5 not stock textures, i've kept it that way so no complications happen during gameplay and to reduce some of the map size.
When you're done with the 8 levels, you will be sent to the rooftops of the spawn area, though i am planning to make a end zone for the map, that is the end for the map for now.
Other features:
Separate teleports for each team.
Disabled falldamage when exiting spawn.
A full soundtrack with songs made by Jørgen (Me).
Unbreakable jump boosters (or jump pads).
Teleport from roof to bottom of spawnarea.
Here is a video featuring me running the map on stock settings:
Also, i would like to thank everyone who tested and played on the map on my now dead server, Bearded Bears.
And welcome anyone to play the map with me on my new alive server,
The Hole "217.23.10.96:19011"
Whitewaters
This is my second proper Bunny Hop map made for Team Fortress 2.
The map and the course is playable without any plugins, with stock settings.
Although it's alittle more difficult that way.
It comes with a start area buildt from scratch with design very like orange.

Where you drop into the hole in the middle to enter the Bhop course.
The course has 8 levels, each of them having about the same difficulty level.
Though some of them are alittle unforgiving.

View attachment 50059

The design of the map itself is kept real simple, with only around 5 not stock textures, i've kept it that way so no complications happen during gameplay and to reduce some of the map size.
When you're done with the 8 levels, you will be sent to the rooftops of the spawn area, though i am planning to make a end zone for the map, that is the end for the map for now.

Other features:
Separate teleports for each team.
Disabled falldamage when exiting spawn.
A full soundtrack with songs made by Jørgen (Me).
Unbreakable jump boosters (or jump pads).
Teleport from roof to bottom of spawnarea.
Here is a video featuring me running the map on stock settings:
Also, i would like to thank everyone who tested and played on the map on my now dead server, Bearded Bears.
And welcome anyone to play the map with me on my new alive server,
The Hole "217.23.10.96:19011"