[BETA] cp_cz3 (Canalzone2 remake)

3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
after a quick run through i think the map needs better directions to things.
patience in learning a map and its objectives are very low in TF2.
where is enemy control room?
how do you get to enemy control room?
what do you blow up in enemy control room?
what do you need to do when the alarm goes off when an enemy enters your control room?
the cp_cz3_b3_english.txt file was all boxes in game,so no idea what to do when reading that.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Had a chance to play it with a full 24 player server, and yeah, the sentiment is that it's a bit big. That size might be okay for 32 players, though...

But, yeah, I wonder if the movement speed decrease is even necessary in TF2, since people move a lot slower than their TFC counterparts?

Also, I noticed that the lights on the "signs" for directions weren't always flipping to the correct team color sometimes after a capture.
 

necro

L3: Member
Mar 24, 2008
106
13
Bummer. Oh well. I did try scaling everything down, but it killed the framerate. So I'll prolly just slap a bow on it and be done with it. I've already started on the next map and dont have the patience to rework this one.

I think I'll call the final version trainzone rather than canalzone, since theres not much resemblance to CZ2 anymore and the canals are a minor part anyway.