Best of 5 Prefab

Best of 5 Prefab V2

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
Best of 5 Prefab - Multistage Arena prefab, made for MC18

Ever wanted to make Multistage Arena? Then this prefab got you covered.

Best of 5 is a recreation of Arena with a multistage aspect. The teams will start on a random stage and then rotate after one team wins. First team to reach 3 points win the game.

Instructions:

  • Place all the logic at the center (logic entities, both spawn points, and the trigger_hurt) in an unaccessible area.
  • Place the points and their respective logic and spawnpoints (the ones right next to them, pointing towards them) in their respective stages. COPY AND PASTE the spawnpoints that come with the point to create the missing ones. DO NOT create new spawnpoints next to them, this will prevent the logic from working correctly
  • Place all the triggers around the entire prefab around the ENTIRE map. You should recognize them as they have missing textures (you can replace them with the regular trigger texture).
  • Verify everything works properly, and check the FAQ if not.
FAQ:
  • Players spawn in all the stages and not the currently selected ones!
    • You did not use the spawnpoints that come with the points in the prefab. Redo step 2 of the installation.
  • Some brushes have missing textures!
    • Read step 3 of the installation.
  • When the round starts, I die, then get respawned again when the setup timer hits 4 seconds!
    • Reinstall the logic entities and trap spawnpoints (step 1).
  • Humiliation and start of round freeze aren't happening!
    • Redo step 3 of the installation.
  • I have another issue!
    • Reinstall the entire logic to be sure it's not Source screwing up. If it's persisting, let me know in the discussion tab.
 

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
  • Fixed win detection bugging out on disconnects
  • Added the possibility for stalemates
  • Swapped stuns for attributes for the start of round
  • Disabled taunting during setup
  • Refactored the logic to make it more easily customizable
  • Moved a lot of giant triggers to starttouch systems
  • Increased the default enable time to 20 seconds
If you already have a map with the previous version on, everything except the capzones, team_control_point, control point props, and spawnpoints have to be changed (this means all the logic in the center of the prefab, all the triggers around the entire map, and all the relays above the control points). If you are unsure, reinstall everything

Read the rest of this update entry...
 

Le Codex

L4: Comfortable Member
Dec 4, 2020
156
76
I also updated the FAQ to indicate the new easier steps to customize the cap enable time and the setup time