Belfry

Belfry a6

JLuka

L69: Deviant Member
Aug 12, 2015
69
17
JLuka updated cp_trojan with a new update entry:

koth update

-removed the points in the base because it felt like koth with some points you gotta defend sometimes
-changed gamemode to king of the hill
-reduced the size of mid by removing on of the underpasses
-reduced the size of the side castle paths as they are less needed for gameplay
-rearranged health and ammo
-added and moved arrow fires
-added displacements to add more height variation on the paths
-added windows to the capture building
-improved clipping on trimp ramps so you no longer need...

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JLuka

L69: Deviant Member
Aug 12, 2015
69
17
JLuka updated koth_trojan with a new update entry:

name change

Pretty happy with the layout and gameplay. Let me know any fun ideas that could be added.

-changed the name of the map for Trojan to Belfry (gamemode was changed from pushing a cart into a castle to focusing on capturing and holding a clock tower)
-changed the wine building a little
-changed ammo packs to custom medieval arrow bundles
-reduced time to cap by half
-lowered respawn waves from 3-4 to 2-3
-reverted a changed to the battlement stairs by rotating them 180*

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