Beginner Problem

R. Stornoway

L1: Registered
Feb 7, 2008
5
0
Hi

I'm a beginner at this mapping business and I'm having a bit of a problem so I'm maybe just missing something really obvious. I've made my basic spawn room, put in some props and stuff, but I haven't gave it the respawn function or made the supply lockers work yet.

The problem is when I run the map I fall straight through the floor and get a message saying 'PM Got a velocity too low on Z'.

Anybody know what have I done wrong?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
make sure that your teamspawn entity is at least 16 if not 32 units off the ground, no idea why they need to be raised it just seems they do. Hope that fixes it for ya
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
you need to have at least one info_playerteamspawn.

Other wise, I believe you spawn at 0,0,0 coordinates, which is probably not inside your map.

Fix:
Complete the spawn room as described in the link below before trying to compile and test run

http://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom


and...

as Youme says, make sure the actual entity is raised up off the floor (or any brush or other entity) enough to clear with ample space.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
:001_rolleyes: I kinda assumed that they would already have one of those, but then maybe not, ya never know

:D

Only reason I know is, last week I was testing some stuff and forgot to add a spawn point! lol

same thing happened, I spawned in outer space :thumbdown:
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Yeah, i've got info_player_teamspawn.

But I still can't figure it out. Thx for the help anyway.

and you made sure it's not touching anything?

I think a leak could potentially make the spawn point null and void too.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Like I said, it needs to be at very least 16 if not 32 units off the ground otherwise you sink!
 

R. Stornoway

L1: Registered
Feb 7, 2008
5
0
Yeah, funny thing is I had it off the ground (or atleast I thought I had) and it was still happening for a while. I must've been doing it wrong or something.