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Beginner Problem

Discussion in 'Mapping Questions & Discussion' started by R. Stornoway, Apr 10, 2008.

  1. R. Stornoway

    R. Stornoway L1: Registered

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    Hi

    I'm a beginner at this mapping business and I'm having a bit of a problem so I'm maybe just missing something really obvious. I've made my basic spawn room, put in some props and stuff, but I haven't gave it the respawn function or made the supply lockers work yet.

    The problem is when I run the map I fall straight through the floor and get a message saying 'PM Got a velocity too low on Z'.

    Anybody know what have I done wrong?
     
  2. YM

    aa YM LVL100 YM

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    make sure that your teamspawn entity is at least 16 if not 32 units off the ground, no idea why they need to be raised it just seems they do. Hope that fixes it for ya
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    you need to have at least one info_playerteamspawn.

    Other wise, I believe you spawn at 0,0,0 coordinates, which is probably not inside your map.

    Fix:
    Complete the spawn room as described in the link below before trying to compile and test run

    http://developer.valvesoftware.com/wiki/TF2/Creating_a_Spawnroom


    and...

    as Youme says, make sure the actual entity is raised up off the floor (or any brush or other entity) enough to clear with ample space.
     
  4. YM

    aa YM LVL100 YM

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    :001_rolleyes: I kinda assumed that they would already have one of those, but then maybe not, ya never know
     
  5. R. Stornoway

    R. Stornoway L1: Registered

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    Yeah, i've got info_player_teamspawn.

    But I still can't figure it out. Thx for the help anyway.
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    :D

    Only reason I know is, last week I was testing some stuff and forgot to add a spawn point! lol

    same thing happened, I spawned in outer space :thumbdown:
     
  7. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    and you made sure it's not touching anything?

    I think a leak could potentially make the spawn point null and void too.
     
  8. R. Stornoway

    R. Stornoway L1: Registered

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    This is how it looks btw.

    [​IMG]
     
  9. R. Stornoway

    R. Stornoway L1: Registered

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    Aha! fixed it. Cheers guys.
     
  10. YM

    aa YM LVL100 YM

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    Like I said, it needs to be at very least 16 if not 32 units off the ground otherwise you sink!
     
  11. R. Stornoway

    R. Stornoway L1: Registered

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    Yeah, funny thing is I had it off the ground (or atleast I thought I had) and it was still happening for a while. I must've been doing it wrong or something.