- Aug 5, 2009
- 4
- 0
a sprawling map with two opposing mining hamlets, with a gravel pit sheet metal mining style. separating these two tight twisting alleyways is a large beach, witha river and bridge inbetween, much like a larger 2fort, but the water laps the shore.
beneath the surface, a flooded caverns provide a sneakier abeit damper route beneath the havok above, which twist beneath defences into ungaurded areas.
this is my first map to be released but i have used hammer for a year or so and have made unfinished tf2 and l4d maps before, hoping to really push this one through before school!
beneath the surface, a flooded caverns provide a sneakier abeit damper route beneath the havok above, which twist beneath defences into ungaurded areas.
this is my first map to be released but i have used hammer for a year or so and have made unfinished tf2 and l4d maps before, hoping to really push this one through before school!
- lots of raised areas for scouts, soldiers and demomen, which open up new paths
- wide unobstructive slight lines for snipers, but symetery between each side prevents the upper hand.
- many hidden paths through surrounding cliffs, perfect for the hidden assault
- nooks and crannies for a spies advantage
- intense street fighting areas, contrasted to gravelpit style open areas
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