- Jan 24, 2011
- 224
- 12
Making a spawn room is easy. It's how it looks and it's exterior that I find difficult. Especially when bases look radically different but exact same layout depending on maps symmetry.
Also there can be the matter of additional locations the base may require such as additional resupply rooms, battlements, flag rooms etc. And I notice on some maps that BLU isn't always industrial (Lumberyard) and RED isn't always rustic (Well) or simply a hut at the far side of the map (Harvest, while the farmhouses could count as "bases".)
So where can I learn on making good bases, especially by appearance alone?
Also there can be the matter of additional locations the base may require such as additional resupply rooms, battlements, flag rooms etc. And I notice on some maps that BLU isn't always industrial (Lumberyard) and RED isn't always rustic (Well) or simply a hut at the far side of the map (Harvest, while the farmhouses could count as "bases".)
So where can I learn on making good bases, especially by appearance alone?