Model barrel clusters ~ halved

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Does anybody fancy doing a simple edit of the barrel clusters (that were added with cp_gorge) to halve the number of barrels in them?

Like so:

half_barrel_cluster2.jpg
half_barrel_cluster.jpg


Also if possible a couple of spare skin slots on each would be nice to add some skin variations.

Thanks in advance. :)
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
decompiling the models would be good, but i have to work on labcargo :D maybe i would this sometime later
 
Feb 18, 2009
640
630
I'll give it a go. I could probably do with these myself, so motivation will probably help me.
EDIT: may be tricky for me... blender has imported the 2 UV's on top of each other... I'll carry on and see what happens though
EDIT 2: Woo hoo! found out how to get the 2 textures working together
 
Last edited:

Remnic

L2: Junior Member
Jan 24, 2009
95
16
I'd just like to point out one thing regarding this request.

A model for half of a wooden pallet would be rather silly. I've never seen one in actual life and I'm sure all of you would say the same thing.

But seeing how this is the cartoon-ish world of Team Fortress 2, I have no problem with that.
 

Spammish

L3: Member
Jan 2, 2010
117
34
I believe he means taking off the top layer of barrels Remnic, not halving the pallet itself, anyway, an improvised way to do this is just drag the full model down till bottom barrels are covered, that is if the top barrels are also on a pallet.
 

Remnic

L2: Junior Member
Jan 24, 2009
95
16
I believe he means taking off the top layer of barrels Remnic, not halving the pallet itself, anyway, an improvised way to do this is just drag the full model down till bottom barrels are covered, that is if the top barrels are also on a pallet.

He asked for the number of barrels to be halved. In other words, the original model has four barrels sitting on a wooden pallet. For his request, he's asking for two.