Model Barb wire (cut a model in 2, that's all)

Discussion in 'Request Area' started by luxatile, Feb 12, 2010.

  1. luxatile

    aa luxatile deer

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    If someone wants to cut the top off the security_fence256 model by Valve, I'd be very grateful. I need the barb wire part plus the vertical metal bar, so it's probably a simple job. I just don't have the resources.
     
  2. Mick-a-nator

    aa Mick-a-nator

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    Funny you should ask, I started on this myself a while little ago and forgot :p

    I'll see what I can do for you.
     
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  3. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    By split do you mean resized?
     
  4. luxatile

    aa luxatile deer

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    I don't see what splitting a model has to do with resizing. I just want the top barb wire that can be found on the said model.
     
  5. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Oh right ok.
     
  6. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    My xsi wont let me export as obj or smd.
     
  7. Furex

    Furex L4: Comfortable Member

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    hm wonder if i didnt do this for aburad prison, cant remember but ill take a look when I get home, and upload it if im right :D
     
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  8. Mick-a-nator

    aa Mick-a-nator

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    DONE! having spent a while trying to figure various things out, I've got it working.

    Download now!

    Notes:
    This isn't technically a release, I still need to fiddle with textures
    To install, you know the drill, copy files to relative folder locations
    It should match up with valves existing security_fence256. Any major differences I apologise for, and if you tell me them I'll try and fix them before I release officially.
    I'll make some different sizes if people really want, but only the same sizes as valve's models.
     
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    Last edited: Feb 16, 2010
  9. Mick-a-nator

    aa Mick-a-nator

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    Ok, an improved version available (I'll be adding a thread in a moment).

    "What's new!?" you ask? improved the UV so that the pole doesn't look squished up, and now doesn't need to copy the texture (it can read it from the gcf).
     
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