KotH Bakscratch

Discussion in 'Map Factory' started by Bakscratch, Jun 24, 2012.

  1. Bakscratch

    aa Bakscratch Finisher of Maps

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    This is my entry for TF2Maps.net Contest #8

    The idea is sorta based around a swamp/ harvest theme.
    I want to have abit of variation to the classes that can fight inside better have some close areas, but in contrast I want some open areas for classes that can use height to there advantage. Im also trying to see how it would play letting player walk on the roof of some of the buildings which may or may not change depending on how well it plays.

    I was also making this in a rush, I thought I only had to 30th of June (Derp) so my apologies if there are some problems with lighting and clip.
     
    Last edited: Jun 25, 2012
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Looks like some truly horrific sightlines across the point there. You don't want to end up with a map where the two snipers duel and everyone else waits for one to die so they can get on the point.

    It also looks like you might need to jump to get on the point, since it sticks out above the displacements, so, yeah, slap on the wrist for that.

    The diagonal tairs also look big and clumsy but you don't need me to tell you that.
     
  3. Bakscratch

    aa Bakscratch Finisher of Maps

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  4. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    677
    Positive Ratings:
    1,159