bad lighting

Discussion in 'Mapping Questions & Discussion' started by massacre master, Feb 23, 2018.

  1. massacre master

    massacre master L2: Junior Member

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    I only know the basics of lighting. The light entity doesn't seem to be effective unless I place a ton; this lighting doesn't look very good. Is there a better way for lighting?
     
  2. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Use light_environment for outdoor areas (you can find lighting values for different skies on Valve Developer Community). Lights can also have their "light" value increased. But I find they light decent sized areas fine, how big are your rooms?
     
  3. massacre master

    massacre master L2: Junior Member

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    rooms are usually around 500 to 1500. I have seen something called light_spot. Is this a good light for indoors?
     
  4. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Light_spot creates a spotlight effect, with light directed in one direction, so probably wouldn't light an area more, but see what works!
     
  5. turtleboy666

    aa turtleboy666

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    You can tweak the light's brightness and falloff distances in order to use less lights for larger areas.
     
  6. henke37

    aa henke37

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    What unit? Hu? Hu squared? Hu cubed? Surface area in ligthmap texels?
     
  7. massacre master

    massacre master L2: Junior Member

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