Back From Vacation Update out

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific change include:

Server Browser (for TF2 and DoD:S)
- Added a client-side server blacklist:
- Supports blacklisting of specific servers, all servers on an IP, and all
servers on a class C range.
- Saves the server list to a file, and has an Import button to allow easy
sharing (cfg\server_blacklist.txt)

Balance changes:
- Reduced the health penalty on The Sandman.
- The Force-A-Nature knockback on target now:
- Only applies to hits that deal more than 30 damage and are in close
range.
- Factors in the firer's angle of attack when determining the knockback
direction.
- Has less of an effect on grounded targets.
- The Dead Ringer now:
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo pack.
- Has a quieter de-cloak sound.

Changes / Fixes:
- Fixed a performance & stability issue with AMD processors.
- Improved the stability of the game server -> item backend connection.
- Fixed a rare server crash related to dispensers.
- Added min/max values to viewmodel_fov convar to match the settings in the
slider.
- Reduced the number of moons in ctf_doublecross, sadly.
- Demo playback now ignores sv_pure settings, allowing demos to easily contain
custom content.
- Fixed a crash related to sv_pure and the wireframe_dx6 shader.
- Players can no longer shoot while stunned.
- Fixed a bug that caused movement speed reductions to not work on stunned
players.
- Soldier Rage bar no longer resets when touching a resupply cabinet.

Achievement fixes:
- Fixed the "Second Eye" Demoman achievement.
- Fixed a bug in the "Play Doctor" Medic achievement.
- Changed the requirements for the "Medals of Honor" Soldier achievement.
- Updated description for the "Blind Fire" Demoman achievement to better
explain the requirements.
- Fixed an issue that affected several achievements requiring the use of the
Equalizer.

Community requests:
- Added "skip_next_map" server ConCommand to skip the next map in the map
cycle.
- Added "Play a hit sound whenever you injure an enemy" option to the
Multiplayer->Advanced options menu.
- Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun &
scattergun pellet spreads will use a non-random distribution.
- Added a "show_htmlpage" command to allow server operators to display custom
web pages to clients.

Changes to the TF Bots:
- In KOTH mode, Bots are now:
- More likely to roam around and hunt enemies if there is lots of time
left.
- Become more likely to push for the point as time runs down, or their
teammates start to capture it.
- Medic bots now:
- Opportunistically "overheal" nearby friends when they can.
- Prioritize healing of injured nearby friends more.
- Don't focus on Heavies quite so exclusively.
- Don't spam their Medigun continuously at round start.
- Won't choose cover far below their heal target so much (koth_nucleus).
- Fight back with their syringe-gun appropriately.
- Various improvements to combat behaviors.
- General bot improvements:
- They no longer stand still on the point when capturing or defending it.
- They choose more varied routes now.
- They choose better defensive spots around captured points.
- They fall back to another weapon when they entirely run out of ammo.
- They adjust their FOV when using zoomed in sniper scope.
- They treat in-range Sentries as the most dangerous threat.
- They fire their weapons is more realistic bursts.
- Engineers use their shotgun properly.
- Added a "virtual mousepad" concept to rework how bots track enemy players:
- They now periodically estimate the position and velocity of the enemy
they are tracking, instead of "locking on".
- After rotating beyond a maximum angle, they will pause for a fraction of
a second to re-center their "virtual mouse".
- Allows for over/undershoot "slop" in aiming. Looks more natural, and
allows skilled players to dodge.
- Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is
OP", and "I can't fight a Heavy bot as a Scout" issues.
- Tuned Sniper spot finding algorithm to generate more diverse locations,
partially addressing the "Predictable Sniper camping spots" issue.
- Soldier bots are more careful to not fire rockets that will explode on nearby
geometry and kill them
- Fixed a bug where bots tried to heal from a Dispenser being carried by an
Engineer.
- Tuned scoreboard logic to guard against malicious server operators spoofing
bot pings to hide the "BOT" tag.
- Added more bot names as suggested by the TF community.

Jason
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
I was randomly getting BSODs - now it's just crashing on level entry, meaning I can't play at all.

IS THIS HOW YOU FIXED THE AMD STABILITY VALVE?

...

And why nerf the FoN? It was already underpowered and undesirable as it was.
 
Feb 14, 2008
1,051
931
Yay bots :D

Rumour is, RED now push on 5 CP maps.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
And why nerf the FoN? It was already underpowered and undesirable as it was.

hahahahhahahahahahahhahahahahahahahahaha

hahahahahahahha
ah
ah
ah
ah
h
ahahhahah


Sorry had to get that out of my system, you were saying?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
damn rumors that are unverifiable while I'm at work:O

Red push on 5CP. I've spent the last 45 minutes playing stark with bots aaand red/blue wins were equal (admitedly blue pushed FAR harder than red, but me playing on red was enough to give them a leg up onto the points)
 
Feb 14, 2008
1,051
931
Both teams seemed to want to deathmatch on my 5 CP rather than cap the points. In fact at one point, a pyro+medic combo went exploring the other team's locked point areas.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Is anyone else having problems opening hammer since the update?

MountFilesystem( 217 ) failed:
SteamMountFilesystem(6024,217,0xdc6fd28=,0xdc6fc18) failed with error 15: Cache Read Failure, errno 2 "No such file or directory"
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
No, sorry. It appears to just be you.
 

Dr. KillPatient

L3: Member
May 10, 2009
115
8
Is anyone else having problems opening hammer since the update?

Seems like it's looking for a nonexistant GCF or other cache file. Try refreshing your SDK content or verifying game cache files. If that don't work, use more gun-- I mean remove any major modifications to Hammer like custom FGDs and such.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
Hey Look!

We can now load custom html pages! Flame, your work is over :p
 

Retroid

L5: Dapper Member
Aug 25, 2009
206
22
hahahahhahahahahahahhahahahahahahahahaha

hahahahahahahha
ah
ah
ah
ah
h
ahahhahah


Sorry had to get that out of my system, you were saying?

Well last time I checked the stats it had one of the lowest community stats there was (something like 30% of Scouts use it instead of the SG) so it's certainly undesired.

As for underpowered? Well from experience, I know that a scout with a SG usually wins out the two.

It's very situational, 2 quick shots are only really useful against unsuspecting players from behind and the knockback is more of a gimmick which has hardly any effect now anyway. There are a few ledges and such that you can get by using the crouch jump but in most cases they put you in situations which are far away from the enemy and where the Scout is weakest.

Close range with only one enemy - that's where the 2 quick bursts come in handy. Any other situation and I know I'd take the 6 chambers anyday.