- Feb 20, 2008
- 1,059
- 219
Cp_Backfire (WIP)
So...1st off id like to start by saying we are currently creatively handicapped by the name. As in, we all somehow suck at coming up with names <_<
Anyways...onto the map...explanation
As I always strive to do something odd, we have blue beginning in reds base and fighting to regain their territory. Desert then underground storage facility, then rocket base.
For those of you more inclined towards a story: Blu has mounted a daring raid on red, they took great risks in leaving their base almost completely abandoned. They had just entered reds base when they received a message saying that red had succeeding in taking their land while they we out. Now Blue needs to turn around and fight their way back into their territory.
yeah...i came up with that in about 5mins after being told that the last round was already textured blue <_<
We intend to enforce this with proof that red has begun to redecorate in a few places.
Now, basically I am building the 1st round, nossie is building the 2nd, and CornontheCoD is building the 3rd. Though, once the pieces are assembled I don't doubt we will be making adjustments to create a uniform style.
Currently only my round is ready for alpha but the others aren't far behind. So...here are some pics of my round:
This is blues initial spawn, if this confuses you then shame on you for not reading the explanation.
This is the upper exit to blues spawn, the hazard stripe signifies the end of the respawn area, so engineers can build things past it.
This is immediately outside the blue spawn. Most of the stuff in this area will be wooden.
This is the 1st cp.
This is the side exit to the blue spawn.
This is a shot looking towards the blue spawn.
This is one of the ways you can take to get beyond the 1st cap.
This connects the 1st area to the 2nd.
This is one of the ways to the 2nd cp, I built a barn for another way to defend and attack and to break up the empty space.
Same general area as the last pic, but looking in the other direction, it also showcases the tunnel from the 1st cp.
The roof over the 2nd cp, accessible via the tunnel and its one-way gate, from the barn by scouts, and soldiers and demos by jumping.
Phew...didn't realize I took this many...anyways...expect screens from the other 2 working on this project shortly.
Oh...and any name suggestions would be great.
So...1st off id like to start by saying we are currently creatively handicapped by the name. As in, we all somehow suck at coming up with names <_<
Anyways...onto the map...explanation
As I always strive to do something odd, we have blue beginning in reds base and fighting to regain their territory. Desert then underground storage facility, then rocket base.
For those of you more inclined towards a story: Blu has mounted a daring raid on red, they took great risks in leaving their base almost completely abandoned. They had just entered reds base when they received a message saying that red had succeeding in taking their land while they we out. Now Blue needs to turn around and fight their way back into their territory.
yeah...i came up with that in about 5mins after being told that the last round was already textured blue <_<
We intend to enforce this with proof that red has begun to redecorate in a few places.
Now, basically I am building the 1st round, nossie is building the 2nd, and CornontheCoD is building the 3rd. Though, once the pieces are assembled I don't doubt we will be making adjustments to create a uniform style.
Currently only my round is ready for alpha but the others aren't far behind. So...here are some pics of my round:

This is blues initial spawn, if this confuses you then shame on you for not reading the explanation.

This is the upper exit to blues spawn, the hazard stripe signifies the end of the respawn area, so engineers can build things past it.

This is immediately outside the blue spawn. Most of the stuff in this area will be wooden.

This is the 1st cp.

This is the side exit to the blue spawn.

This is a shot looking towards the blue spawn.

This is one of the ways you can take to get beyond the 1st cap.

This connects the 1st area to the 2nd.

This is one of the ways to the 2nd cp, I built a barn for another way to defend and attack and to break up the empty space.

Same general area as the last pic, but looking in the other direction, it also showcases the tunnel from the 1st cp.

The roof over the 2nd cp, accessible via the tunnel and its one-way gate, from the barn by scouts, and soldiers and demos by jumping.
Phew...didn't realize I took this many...anyways...expect screens from the other 2 working on this project shortly.
Oh...and any name suggestions would be great.
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