Thanks for the comments!
I obviously want it in on a gameday but I finished detailing as the contest ended, so there aren't any gamedays available, and when there are, I've never been quick enough to get my map in
Screenshot 5's cp, A, can be very difficult to capture at times, but since the point has a lot of height advantage over the surrounding area, I didn't feel cover was necessary. I'm also going for a different feel to each point; A is all about height layers, C is about using cover wisely, and B is kind of a standard dustbowlish scenario with a tough to penetrate area and an easily seen point.
However, if we see that A is consistently too hard, I can definitely add cover of some sort.
Usually I don't ask for many aesthetic tips, but since this was a new theme to try, I'd like any and all commentary/screenshot paintovers and stuff to help polish it up to tf2-level detail. The spawn rooms definitely need a second detail pass.