Atrophy

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
It's indeed strange because I've had really fun the times I've played this.

It's a new gamemode, people might be a little reserved to comment on something they don't have all the facts about.
The combination of 'playtime needed' and 'available servers with players' might be the big issue here. Because the only server I know of that plays athropy is 2f2f (and with such a massive rotation it's hard to catch it).
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Blah blah great map. I haven't actually played much.
 

Vilepickle

Banned
Oct 25, 2007
372
199
My last map had only small amounts of feedback as well. *shrug*
 

Sel

Banned
Feb 18, 2009
1,239
2,570
I preferred the original concept where all points would decap, but this is still cool, and you fixed the issues with medics keeping up with their team a while back so I really have nothing to complain about!

Visual wise, it's beautiful, nice stuff Mangy!
 

Locutus

L2: Junior Member
Nov 3, 2009
85
13
Good lord it's detailed well. The only problem I notice is that there's almost no cover for the point in Screenshot 5.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
MangyCarFace said:
What is it about this map that no one ever comments about it? I've had 0 input from tf2m and it's really very strange
None of us have played it. Its not in the gameday events which is when a lot of us play.
It's all about the timing. It's not in gameday and we're not running gamedays right now.

I'll try playing this (On a server other than 2f2f, unless they have a smaller player size rotation server, in which hot damn hit me up with the IP). It has been kinda strange that mangy's map isn't getting attention though. Normally it's filled to the brim with pages.
 

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Thanks for the comments!
I obviously want it in on a gameday but I finished detailing as the contest ended, so there aren't any gamedays available, and when there are, I've never been quick enough to get my map in :(

Screenshot 5's cp, A, can be very difficult to capture at times, but since the point has a lot of height advantage over the surrounding area, I didn't feel cover was necessary. I'm also going for a different feel to each point; A is all about height layers, C is about using cover wisely, and B is kind of a standard dustbowlish scenario with a tough to penetrate area and an easily seen point.

However, if we see that A is consistently too hard, I can definitely add cover of some sort.

Usually I don't ask for many aesthetic tips, but since this was a new theme to try, I'd like any and all commentary/screenshot paintovers and stuff to help polish it up to tf2-level detail. The spawn rooms definitely need a second detail pass.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
I got stuck in the bridge at A for some odd reason, I was just walking along across the bridge, planning to drop down to the ledge and grab the health. But mid air I somehow got stuck in the bridge.
http://dl.dropbox.com/u/1281220/cp_atrophy_a60000.jpg
I really have no idea why...

bump.
 

Ten19

L2: Junior Member
Jun 17, 2009
85
38
As was said during gameday, definitely needs more signage for both sides.

Texture and style is very solid.

Kept hearing the ambient teleporter sound no matter where I went, or what side I was on.
 

Lime

L1: Registered
Dec 5, 2009
1
1
I noticed this today playing on the TF2Maps US server:
2ntlhf7.jpg


I got stuck in this spot as a soldier, between the stairs and the tree outside the RED BC teleport exit, and had to rocketjump to escape. I didn't try to replicate it, so it may have been a one-time thing, but it seems like the less mobile classes could get stuck there with no way out short of class-swapping or suiciding.

Overall experience on the map was positive. Game type is unique, Central American ruins-style executed well.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
http://dl.dropbox.com/u/1490725/cp_atrophy_a60000.jpg
http://dl.dropbox.com/u/1490725/cp_atrophy_a60003.jpg
Many of the cliff walls need clipping.
http://dl.dropbox.com/u/1490725/cp_atrophy_a60004.jpg
Other map boundaries do as well.

http://dl.dropbox.com/u/1490725/cp_atrophy_a60005.jpg
That texture is just so eww. Unless it's dramatically better on a computer with high settings, I'd suggest fixing it up.

http://dl.dropbox.com/u/1490725/cp_atrophy_a60006.jpg
If I try to walk up to the point at that angle, I'll get stuck.
http://dl.dropbox.com/u/1490725/cp_atrophy_a60007.jpg
Same here.