- Mar 17, 2009
- 84
- 60
Is it possible to assign an environmental death (trigger_hurt) to the player that activated it (!activator.) I can't seem to find any information on this anywhere.
The idea is that if player X activates something in the map that causes player Y to die, then player X could get the kill (and the point) for player Y's death.
The idea is that if player X activates something in the map that causes player Y to die, then player X could get the kill (and the point) for player Y's death.
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